A Week at Restart
Enjoy being the owner of your own small business. A hobby store called Restart Games. Enjoy spending a week talking to customers, hanging out with your staff, and even conversing with a rival business owner from time to time.And remember, a happy customer is a successful business.
Credits:
- Story, Programming, by me
- Art by IndoorOtaku: https://indoorotaku.itch.io/
- Music by Squeego: https://soundcloud.com/squeego
- Additional plugins:
- McKathlin_GameOver: https://github.com/TyruswooStudio/McKathlin_GameOver-MV/
- LadyJJ Skip_Party_Command:I'm certain I got this on the RPGMaker forums but I can't find the specific thread anymore. Sorry! If someone locates where I found that string of code,comment below or message it to me and I'll update the description.
- HIME_ActorBattleCommand: https://himeworks.com/2015/12/actor-battle-commands/
Download
Install instructions
Just unzip the folder for the operating system of your choice and start your shift.
Development log
- A Week At Restart 1.158 days ago
Comments
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Hi. As promised, I finished my other Jam so I'm coming straight to test your game.
Good point for me:
-Nice music fits the atmosphere well.
-Design of people lacks regularity depending on their shape for the discussion image but otherwise the character design is cool
-Basic combat system but very well diverted to make something unique. Really very interesting.
-Nice Guy = EMOTIONAL DAMAGE XD
-There's attention to detail right down to the menu statuses. It's cool.
-The turn of the discussion with Jack is cool
Points that I like less:
-The operation is a little complicated to understand. I don't always understand if I'm doing something right or not (my lousy level of English doesn't help.)
-it wouldn't have been a problem but (next point)
-From a technical standpoint, aside from the combat, it's a bit limited.
Bug and other:
-At the end of each cutscene, the characters reposition themselves before the screen disappears. You can fade out with a short "Wait" of 15 or 30 frames and then activate the next phase. This isn't a problem in itself, but it looks a bit odd.
-During the role-playing scene, the text of the character with glasses is out of frame.
-During that same day, there were two identical characters. One at the gaming table, the other in the aisles.
-You can walk on the bottom of the tables (I don't know if this was a choice or an oversight).
Final opinion:
Too short and lacking in technical depth. But on the other hand, it's extremely original. I may be a crank, but the combat gameplay really spoke to me. The conversation, sometimes facing a wall, the discussions that can drag on and even destroy your morale and sometimes even your health. The feeling of being stronger when you're well surrounded, and the help of friends can almost give you a second wind. It's a short game, so I understand why there aren't more. But I admit I'm still a little unsatisfied. I think it's a concept that needs to be explored more deeply.
Hoping my feedback will be useful to you, I wish you continued success and thank you for offering this experience. Good luck to you.
It was useful, yes. Some of the things you pointed out are things that I 100% want to fix in a post-jam edition (such as identical overworld characters showing up), and admittedly the characters repositioning and popping into scene was something I couldn't figure out how to solve so I'll definitely tinker with your suggestion.
Glad it's helpful. If you have any issues, don't hesitate to ask.